[PLUG] Computational Geometry
Brent Washburne
brentwashburne at attbi.com
Sat Apr 13 16:44:16 UTC 2002
When you figure out the math, use a Beowulf cluster.
(Now we're back on-topic! ;)
~Brent
At 04:40 PM 4/12/02 -0700, you wrote:
>I am looking for some advice. I am going to be needing to compute
>"distance to nearest surface" from random points in a 3D space
>containing various geometric shapes. Has anyone done anything like
>this before? Are there any good algorithms for "distance to nearest
>surface" that you know of? Any suggestions on where to look?
>References? Links?
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