[PLUG] Computational Geometry
Ross Brattain
ross at principia.edu
Sat Apr 13 22:51:32 UTC 2002
Aj Lavin <aj at haightmail.org> writes:
> rotation of the object, together a euclidean transformation. The
> rotation might best described as a 3x3 matrix, the columns of which
> are the axes of the object. The translation can be a 3 element vector.
>
If you use a 4x4 matrix you can represent both rotation and
translation together.
http://www-scf.usc.edu/~akotaobi/gptut13.html
-ross
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