[PLUG] Blender, Povray, or ...
Rogan Creswick
creswick at gmail.com
Fri Jul 3 22:25:04 UTC 2009
On Fri, Jul 3, 2009 at 1:41 PM, Keith Lofstrom<keithl at kl-ic.com> wrote:
> I have been building a lot of my presentation graphics and
> animations with libGD. I need to generate 3D drawings of
> some structures from simple structures, algorithmically,
> with moving POV and text source code.
This may not be of *any* use to you, whatsoever, but for the sake of
archive-completeness..
KPovModeler is a nice UI for creating POV scene files -- I've found it
to be much more intuitive than blender, but there is likely a power
trade-off there to account for part of that.
If nothing else, it's not a shabby way to figure out if you can do X
in POV ray, and then generate an example. (perhaps templating things
that you'll fleshout algorithmically?)
--Rogan
>
> I have been looking at Blender for making some of these images,
> but that looks to be much better for drawing organic objects
> artistically than generating merged geometries algorithmically.
> Very complicated, steep learning curve. A promising alternative
> is PovRay, which is command line and language driven, yet can
> produce beautiful photorealistic images. While there is some
> content I would like to borrow from Blender, I am not comfortable
> feeding information in through a graphic U.I. "Command line
> blender" might be cool ...
>
> Anybody here familiar with either or both tools? Is there another
> open source image definition and rendering package I should be
> considering? One that uses the Nvidia CUDA engine for rendering
> (to PNGs or SWF) would be nifty ...
>
> Keith
>
> --
> Keith Lofstrom keithl at keithl.com Voice (503)-520-1993
> KLIC --- Keith Lofstrom Integrated Circuits --- "Your Ideas in Silicon"
> Design Contracting in Bipolar and CMOS - Analog, Digital, and Scan ICs
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